PROJECT / NORTH STAR

Restore the files. Recover the story.

Saved locally

RECOVERY PROCESS / SIGNAL DETECTED

Something is broken.
Something answered.

A forgotten recovery process wakes inside a damaged machine. Restore what still responds. Let the files tell you whose computer this is.

15–20 MIN PROOFDATA-RECOVERY COMBATENVIRONMENTAL STORY
HOST DATA INTEGRITY42%
FILE CHAIN×431 BLOCKS RESTORED
01 / RESTORE

Every line recompiles data

Clears rebuild scripts, files, and memories. A familiar falling-block action always advances the recovery.

02 / DISCOVER

Files make Gabe more than grades

Drafts, playlists, waitlists, trophies, and song fragments slowly turn an anonymous host into someone worth protecting.

03 / ADAPT

Malware changes the rules

Telegraphed routines inject crooked data, spike gravity, seal rotations, and hide the queue without stealing attention from your board.

THE 45-SECOND HEARTBEAT

Place. Recompile. Reveal. Adapt.

FIRST PROOF
  1. 01
    Read the fragment queue

    Plan around the next three weighted data shapes.

  2. 02
    Rebuild the sector

    Complete clean lines or prepare a risky recovery chain.

  3. 03
    Restore a file

    Clears reduce corruption and surface pieces of Gabe's life.

  4. 04
    Install a module

    Alter the queue so the next damaged system needs a different plan.

VERTICAL-SLICE QUESTION

Does recovery make us care?

Protect the connection between falling-block skill, file recovery, and empathy before expanding the story.

C:\USERS\UNKNOWN / 01:23 AM

A damaged process is still answering.

Follow the signal. Restore what remains intact.

CURRENT RUNHOST-01 · SIGNAL FOUND

RECOMMENDED TEST / BUILD 0.8

Can the first 12 minutes teach themselves?

Play without reading the rest of the workbook. Stop after recovering Almost.docx.

STOP POINT4 DATAARTIFACT 01
  1. 01Watch the openingCan you explain what Gabe downloaded and why?NOT STARTED
  2. 02Construct RE:COMPILEDo move, rotate, and commit feel obvious and responsive?LOCKED
  3. 03Recover 4 dataDo line clears feel like repair, combat, and progress at once?LOCKED
0 / 3 CHECKPOINTS

RECOVERY ROUTE / GABE'S COMPUTER

Build yourself. Follow the evidence.

DATA GATHERED0 / 18ARTIFACTS0 / 3
process artifact system threat

Current task: construct RE:COMPILE.

A boot signal is waiting for a response.

BOOT SEQUENCE / HOST UNKNOWN

Stabilize the damaged directoryNo identity attached. Recover enough data to read what remains.
SECTOR 01LINES 0RESTORED 0CHAIN ×0MEMORY 0 KB
HANDICAP EXECUTEDFragment Injection
SELF CHECK / INCOMPLETEThree routines are missing.

Restore movement, orientation, and commit to construct RE:COMPILE.

RECOVERED DATA
0 / 18
ACTIVE ROUTINE
CLEAR

RECOVERY CODEX / VOLUME I

The book of fragments.

Every silhouette is a recoverable data shape. Each entry records its job, liability, and the question that earns it a place in the queue.

VOLUMEI21 / 21 ENTRIES

RECOVERY CODEX / VOLUME II

The book of modules.

Twenty hypotheses for changing draws, geometry, memory, routine answers, and linked-process conversation. Pin only what deserves the next implementation slot.

VOLUMEII20 / 20 ENTRIES

NARRATIVE ROUTE / THE NIGHT BEFORE

Follow the fragments back to Gabe.

Each machine changes the recovery rules and complicates RE:COMPILE's understanding of its host. The full campaign is authored; optional recovered files change details, not the emotional spine.

ACT I / ALMOST

Gabe, then Dad

B+ grades, waitlists, unfinished drafts, second-place trophies, and rehearsal clips initially make Gabe's “almost” story look true.

TURN: Dad preserved these files because he was proud.
ACT II / EVIDENCE

Sister, then friend

Hopeful messages and distributed song fragments reveal a fuller Gabe. His friend confesses that fear—not cruelty—led him to share the fraudulent writing tool.

TURN: enough fragments exist to locate a deleted master.
ACT III / FINISH

Return and sacrifice

RE:COMPILE recovers the finished song and rebuilds a heartfelt essay, but lost sections require Gabe to supply their meaning.

TURN: Gabe finishes the words; RE:COMPILE finishes the upload.

THREAT GRAMMAR / SYSTEM PRESSURE

Every routine should feel like a computer problem.

⌁
Fragment Injection

Forces malformed data into the queue.

SHAPE
↓
CPU Spike

Doubles process speed for two commits.

TEMPO
⊘
Permission Lock

Rejects rotation for the active fragment.

CONTROL
◌
Index Loss

Hides the fragment preview for two commits.

READ

DISCOVERY LADDER

Evidence changes what “almost” means.

MachineWhat RE:COMPILE findsFirst interpretationLater truth
GabeGrades, drafts, deadlineChronically unfinishedHis measurable record is incomplete
DadTrophies, waitlists, rehearsal fragmentsMore evidence of almostDad saved them because he was proud
SisterHopeful messages, song remainderSomeone still believes in himGabe trusted her with his progress
FriendConfession, shared insecurityCause of the disasterA flawed friend frightened by the same future
Gabe againDeleted master songAnother lost projectThe one important thing he finished

BALANCE / FRAGMENT QUEUE

See the odds before you trust them.

Tune an example recovery bag, inspect exact draw probability, and simulate one hundred data fragments.

BAG WEIGHTS

Relative draw weight

UNIQUE SHAPES7recommended: 7–11
WONKY SHARE0%target first run: 10–25%
BAG ENTROPY2.81higher = less predictable

THEORETICAL DISTRIBUTION

Every draw, disclosed

SEEDED SAMPLE

Ready to draw

BASELINE

The sample uses a repeatable seed so a balance change can be compared honestly.

RULES / RECOVERY MODEL

One stack, readable consequences.

These are the standing rules for the narrative vertical slice. Every system must strengthen recovery, discovery, or escalating computer pressure.

⌁

BAG

Weighted independent draws

Every unlocked piece has a visible relative weight. Three-piece preview protects planning; no hidden pity system in the first test.

×

RECOVERY

Restored blocks suppress corruption

Every sent block reduces malware integrity and restores one kilobyte of usable memory. One number drives progress and resources.

☄

ROUTINES

Pressure is telegraphed

Malware casts timed shape, gravity, permission, and index routines. The next mutation is always named in advance.

⇄

CO-OP

Relay ownership

Partners alternate pieces, share one queue and stack, and earn a team combo only through consecutive clears. Hold begins locked for the whole team.

◇

STORY

Files are playable evidence

Recovery milestones surface short artifacts. Their order changes RE:COMPILE's interpretation of Gabe without pausing for exposition.

!

FAILURE

Top-out loses the sector

A failed recovery restarts the current machine. Learned information stays with the player, while the board remains a clean mechanical retry.

FIRST-PROOF NUMBERS

Recovery contract

ActionBase outputWhy
Clear 1 / 2 / 3 / 44 / 10 / 18 / 30 blocksEvery clear suppresses corruption and restores memory
Restored block1 corruption + 1 KBOne readable number drives combat and modules
First three clearsOne recovered file eachStory progress follows demonstrated play
Mutation routineEvery 11 secondsEnough time to read and adapt
Trash escape75-second purge clockHuman action becomes an environmental boss
Board12 × 22 cellsRoom for wonky fragments and prebuilt damage
CacheLocked · 90 KB moduleA familiar safety tool becomes progression

EDITABLE SCOPE

Feature board

Every feature carries a proof statement. Move the evidence, not just the card.

PLAYTEST LAB / CONTROLLED RECOVERY

Test one thing at a time.

Load a repeatable setup, watch behavior instead of teaching, then record the decision. The new priority is proving that file recovery makes the falling-block loop more meaningful.

SESSIONS0target: 3 before scope expands
UNTESTED QUESTIONS5preset experiments
LATEST CONFIDENCE—designer reported

SESSION PROTOCOL

Keep a friend test under 25 minutes.

  1. 01Say only the goal and controls printed on screen.
  2. 02Run one preset without changing the rules mid-fight.
  3. 03Ask what they planned—not whether it was “fun.”
  4. 04Record keep, tune, remove, or retest before discussing new ideas.

SESSION MEMORY

Evidence and decisions

MVP / NARRATIVE PROOF GATE

One clear finish line.

The current priority is a stable 15–20 minute slice where players recover Gabe's files, understand the malware pressure, and want to follow RE:COMPILE into Dad's recycle bin.

MVP READINESS50%6 / 12

CURRENT TARGET

Narrative Recovery Build 01

Gabe's laptop · three recovered files · Ghostwriter Worm · Dad trace · timed trash escape · structured story/combat feedback.

DEFINITION OF READY

Interactive checklist

SAVES LOCALLY

PRIORITY GUARDRAIL

When a new idea arrives, ask one question.

Does this unblock the next friend playtest or answer an open experiment?

If yes, place it in Now. If not, capture it on the Feature board and keep moving. Side quests are welcome; they just should not quietly replace the milestone.

STANDING PROMPT

Protect the differentiator.

Build the smallest proof that falling-block recovery can reveal character. Keep probabilities visible, malware pressure telegraphed, and every story artifact earned through play.

SCOPE ITEM

Add a feature

NEW EVIDENCE

Log playtest